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psyqo::Prim::FlushCache Struct Reference

The FlushCache primitive. More...

#include <primitives.hh>

Detailed Description

The FlushCache primitive.

This primitive will flush the GPU's cache. It's meant to be used after changing a texture or a CLUT, as the GPU has a small texture cache. The primary usage should be when doing render-to-texture. The GPU class will use it for its uploadToVRAM method.


The documentation for this struct was generated from the following file: