Nugget
psyqo
examples
tetris
mainmenu.hh
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/*
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MIT License
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Copyright (c) 2022 PCSX-Redux authors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include "psyqo/gpu.hh"
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#include "psyqo/scene.hh"
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// This is the main menu scene. It's a bit more complex than the others,
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// but still way less complex than the MainGame scene. It's keeping
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// track of the currently highlighted menu, and switches scenes
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// according to the button presses.
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class
MainMenu
final :
public
psyqo::Scene
{
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void
start(Scene::StartReason reason)
override
;
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void
frame()
override
;
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void
teardown(Scene::TearDownReason reason)
override
;
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void
menuUp();
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void
menuDown();
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void
render(
psyqo::GPU
&);
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bool
m_startPressed =
false
;
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unsigned
m_menuEntry = 0;
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};
MainMenu
Definition:
mainmenu.hh:36
psyqo::GPU
The singleton GPU class.
Definition:
gpu.hh:57
psyqo::Scene
The Scene class.
Definition:
scene.hh:42
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