Nugget
arch.h
1 // Copyright (c) Electronic Arts Inc. All rights reserved.
4 
5 
6 #ifndef EASTL_ATOMIC_INTERNAL_ARCH_H
7 #define EASTL_ATOMIC_INTERNAL_ARCH_H
8 
9 #if defined(EA_PRAGMA_ONCE_SUPPORTED)
10  #pragma once
11 #endif
12 
13 
15 //
16 // Include the architecture specific implementations
17 //
18 #if defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)
19 
20  #include "x86/arch_x86.h"
21 
22 #elif defined(EA_PROCESSOR_ARM32) || defined(EA_PROCESSOR_ARM64)
23 
24  #include "arm/arch_arm.h"
25 
26 #endif
27 
28 
30 
31 
32 #include "arch_fetch_add.h"
33 #include "arch_fetch_sub.h"
34 
35 #include "arch_fetch_and.h"
36 #include "arch_fetch_xor.h"
37 #include "arch_fetch_or.h"
38 
39 #include "arch_add_fetch.h"
40 #include "arch_sub_fetch.h"
41 
42 #include "arch_and_fetch.h"
43 #include "arch_xor_fetch.h"
44 #include "arch_or_fetch.h"
45 
46 #include "arch_exchange.h"
47 
48 #include "arch_cmpxchg_weak.h"
49 #include "arch_cmpxchg_strong.h"
50 
51 #include "arch_load.h"
52 #include "arch_store.h"
53 
54 #include "arch_compiler_barrier.h"
55 
56 #include "arch_cpu_pause.h"
57 
58 #include "arch_memory_barrier.h"
59 
60 #include "arch_signal_fence.h"
61 
62 #include "arch_thread_fence.h"
63 
64 
65 #endif /* EASTL_ATOMIC_INTERNAL_ARCH_H */