29 #include <EASTL/fixed_vector.h>
31 #include "psyqo/gpu.hh"
Definition: fixed_vector.h:72
The application class.
Definition: application.hh:49
Scene * getCurrentScene()
Get the current scene object.
Definition: application.cpp:59
virtual void createScene()
Create the root scene object.
Definition: application.hh:73
Scene * popScene()
Pop a scene object from the stack.
Definition: application.cpp:75
virtual void prepare()
Prepare the objects for the application.
Definition: application.hh:65
void pushScene(Scene *scene)
Push a scene object onto the stack.
Definition: application.cpp:66
psyqo::GPU & gpu()
Get the GPU object.
Definition: application.hh:80
int run()
Runs the main loop.
Definition: application.cpp:39
The singleton GPU class.
Definition: gpu.hh:57
The Scene class.
Definition: scene.hh:42